Abstract:Minute-scale cinematic video generation is a central challenge for generative video models. Existing paradigms address only fragments of this challenge: single-shot extrapolation preserves an anchor but lacks cinematic structure, while multi-shot storytelling imposes structure yet remains free to invent its visual states rather than continue an observed one. We define Multi-Shot Video Extrapolation (MSVE), a task that extends an observed frame or clip into a sequence of cinematically structured shots while preserving anchor state and advancing narrative intent. This setting operates under the finite per-call generation budget of short-video models. We identify three coupled bottlenecks: (1) global planners over-specify unsupported details from full screenplays; (2) shot-level prompts dilute task-relevant state when carrying the complete story; and (3) temporal chaining turns generated frames into a lossy memory in which identity, scene, object, and action state decay. MSVE reveals that long-video failure is not merely a limitation of context length, but a failure of context allocation. We propose Recursive Context Allocation (ReCA), an inference-time framework that allocates context hierarchically across planning and generation. ReCA recursively decomposes MSVE into context-bounded subproblems, invokes frozen generators at leaf nodes, and propagates structured state updates across time. To evaluate this setting, we further propose MSVE-Bench and NB-Q, a source-grounded protocol with prompts purpose-built for 3 to 5 minute long-video generation, a regime not addressed by existing short-clip benchmarks. Compared to previous methods, ReCA improves average normalized score by 8 to 16 percent over the strongest competing controller and improves multi-shot consistency metrics by 28 to 43 percent. View the project page at https://reca.vmv.re.
Abstract:Video generation is rapidly evolving from single-shot synthesis to complex multi-shot audio-video (MSAV) narratives to meet real-world demands. However, evaluating such frontier models remains a fundamental challenge. Existing benchmarks are limited in scope and data diversity, and rely on rigid evaluation pipelines, preventing systematic and reliable assessment of modern MSAV models. To bridge these gaps, we introduce MSAVBench, the first comprehensive benchmark and adaptive hybrid evaluation framework for multi-shot audio-video generation. Our benchmark spans four key dimensions, video, audio, shot, and reference, covering diverse task settings, varying shot counts of up to 15, and challenging non-realistic scenarios. Our evaluation framework improves robustness through an adaptive self-correction mechanism for shot segmentation, instance-wise rubrics for subjective metrics, and tool-grounded evidence extraction for complex judgments. Furthermore, MSAVBench achieves high alignment with human judgments, reaching a Spearman rank correlation of 91.5%. Our systematic evaluation of 19 state-of-the-art closed- and open-source models shows that current systems still struggle with director-level control and fine-grained audio-visual synchronization, while modular or agentic generation pipelines offer a promising path toward narrowing the gap between open- and closed-source models. We will release the benchmark data and evaluation code to facilitate future research.
Abstract:Vision-Language-Action (VLA) models predominantly adopt action chunking, i.e., predicting and committing to a short horizon of consecutive low-level actions in a single forward pass, to amortize the inference cost of large-scale backbones and reduce per-step latency. However, committing these multi-step predictions to real-world execution requires balancing success rate against inference efficiency, a decision typically governed by fixed execution horizons tuned per task. Such heuristics ignore the state-dependent nature of predictive reliability, leading to brittle performance in dynamic or out-of-distribution settings. In this paper, we introduce A3, an Adaptive Action Acceptance mechanism that reframes dynamic execution commitment as a self-speculative prefix verification problem. A3 first computes a trajectory-wise consensus score of actions via group sampling, then selects a representative draft and prioritizes downstream verification. Specifically, it enforces: (1) consensus-ordered conditional invariance, which validates low-consensus actions by judging whether they remain consistent when re-decoded conditioned on high-consensus actions; and (2) prefix-closed sequential consistency, which guarantees physical rollout integrity by accepting only the longest continuous sequence of verified actions starting from the beginning. Consequently, the execution horizon emerges as the longest verifiable prefix satisfying both internal model logic and sequential execution constraints. Experiments across diverse VLA models and benchmarks demonstrate that A3 eliminates the need for manual horizon tuning while achieving a superior trade-off between execution robustness and inference throughput.
Abstract:Large-scale autoregressive models have demonstrated remarkable capabilities in image generation. However, their sequential raster-scan decoding relies on strictly next-token prediction, making inference prohibitively expensive. Existing acceleration methods typically either introduce entirely new generation paradigms that necessitate costly pre-training from scratch, or enable parallel generation at the expense of a training-inference gap or altered prediction objectives. In this paper, we introduce FlashAR, a lightweight post-training adaptation framework that efficiently adapts a pre-trained raster-scan autoregressive model into a highly parallel generator based on two-way next-token prediction. Our key insight is that effective adaptation should minimize modifications to the pre-trained model's original training objective to preserve its learned prior. Accordingly, we retain the original AR head as a horizontal head for row-wise prediction and introduce a complementary, lightweight vertical head for column-wise prediction. To facilitate efficient adaptation, we branch the vertical head from an intermediate layer rather than the final layer, bypassing the inherent horizontal head bias. Moreover, since horizontal and vertical predictions capture complementary dependencies whose relative importance varies across target positions, we employ a learnable fusion gate to dynamically combine the two predictions at each position. To further reduce adaptation cost, we propose a two-stage adaptation pipeline: the vertical head is first initialized through adaptation from the pre-trained autoregressive model before jointly fine-tuned with backbone to adapt to the new decoding paradigm. Extensive experiments on LlamaGen and Emu3.5 show that FlashAR achieves up to a 22.9x speedup for 512x512 image generation through a lightweight post-training with merely 0.05% of the original training data.
Abstract:Recent video foundation models demonstrate impressive visual synthesis but frequently suffer from geometric inconsistencies. While existing methods attempt to inject 3D priors via architectural modifications, they often incur high computational costs and limit scalability. We propose World-R1, a framework that aligns video generation with 3D constraints through reinforcement learning. To facilitate this alignment, we introduce a specialized pure text dataset tailored for world simulation. Utilizing Flow-GRPO, we optimize the model using feedback from pre-trained 3D foundation models and vision-language models to enforce structural coherence without altering the underlying architecture. We further employ a periodic decoupled training strategy to balance rigid geometric consistency with dynamic scene fluidity. Extensive evaluations reveal that our approach significantly enhances 3D consistency while preserving the original visual quality of the foundation model, effectively bridging the gap between video generation and scalable world simulation.
Abstract:Recent advancements in Vision-Language Models (VLMs) have significantly pushed the boundaries of Visual Question Answering (VQA).However,high-resolution details can sometimes become noise that leads to hallucinations or reasoning errors. In this paper,we propose Degradation-Driven Prompting (DDP), a novel framework that improves VQA performance by strategically reducing image fidelity to force models to focus on essential structural information. We evaluate DDP across two distinct tasks. Physical attributes targets images prone to human misjudgment, where DDP employs a combination of 80p downsampling, structural visual aids (white background masks and orthometric lines), and In-Context Learning (ICL) to calibrate the model's focus. Perceptual phenomena addresses various machine-susceptible visual anomalies and illusions, including Visual Anomaly (VA), Color (CI), Motion(MI),Gestalt (GI), Geometric (GSI), and Visual Illusions (VI).For this task, DDP integrates a task-classification stage with specialized tools such as blur masks and contrast enhancement alongside downsampling. Our experimental results demonstrate that less is more: by intentionally degrading visual inputs and providing targeted structural prompts, DDP enables VLMs to bypass distracting textures and achieve superior reasoning accuracy on challenging visual benchmarks.
Abstract:While existing generation and unified models excel at general image generation, they struggle with tasks requiring deep reasoning, planning, and precise data-to-visual mapping abilities beyond general scenarios. To push beyond the existing limitations, we introduce a new and challenging task: creative table visualization, requiring the model to generate an infographic that faithfully and aesthetically visualizes the data from a given table. To address this challenge, we propose ShowTable, a pipeline that synergizes MLLMs with diffusion models via a progressive self-correcting process. The MLLM acts as the central orchestrator for reasoning the visual plan and judging visual errors to provide refined instructions, the diffusion execute the commands from MLLM, achieving high-fidelity results. To support this task and our pipeline, we introduce three automated data construction pipelines for training different modules. Furthermore, we introduce TableVisBench, a new benchmark with 800 challenging instances across 5 evaluation dimensions, to assess performance on this task. Experiments demonstrate that our pipeline, instantiated with different models, significantly outperforms baselines, highlighting its effective multi-modal reasoning, generation, and error correction capabilities.
Abstract:We present Wan-Move, a simple and scalable framework that brings motion control to video generative models. Existing motion-controllable methods typically suffer from coarse control granularity and limited scalability, leaving their outputs insufficient for practical use. We narrow this gap by achieving precise and high-quality motion control. Our core idea is to directly make the original condition features motion-aware for guiding video synthesis. To this end, we first represent object motions with dense point trajectories, allowing fine-grained control over the scene. We then project these trajectories into latent space and propagate the first frame's features along each trajectory, producing an aligned spatiotemporal feature map that tells how each scene element should move. This feature map serves as the updated latent condition, which is naturally integrated into the off-the-shelf image-to-video model, e.g., Wan-I2V-14B, as motion guidance without any architecture change. It removes the need for auxiliary motion encoders and makes fine-tuning base models easily scalable. Through scaled training, Wan-Move generates 5-second, 480p videos whose motion controllability rivals Kling 1.5 Pro's commercial Motion Brush, as indicated by user studies. To support comprehensive evaluation, we further design MoveBench, a rigorously curated benchmark featuring diverse content categories and hybrid-verified annotations. It is distinguished by larger data volume, longer video durations, and high-quality motion annotations. Extensive experiments on MoveBench and the public dataset consistently show Wan-Move's superior motion quality. Code, models, and benchmark data are made publicly available.
Abstract:Existing sparse attention methods primarily target inference-time acceleration by selecting critical tokens under predefined sparsity patterns. However, they often fail to bridge the training-inference gap and lack the capacity for fine-grained token selection across multiple dimensions such as queries, key-values (KV), and heads, leading to suboptimal performance and limited acceleration gains. In this paper, we introduce OmniSparse, a training-aware fine-grained sparse attention framework for long-video MLLMs, which operates in both training and inference with dynamic token budget allocation. Specifically, OmniSparse contains three adaptive and complementary mechanisms: (1) query selection via lazy-active classification, retaining active queries that capture broad semantic similarity while discarding most lazy ones that focus on limited local context and exhibit high functional redundancy; (2) KV selection with head-level dynamic budget allocation, where a shared budget is determined based on the flattest head and applied uniformly across all heads to ensure attention recall; and (3) KV cache slimming to reduce head-level redundancy by selectively fetching visual KV cache according to the head-level decoding query pattern. Experimental results show that OmniSparse matches the performance of full attention while achieving up to 2.7x speedup during prefill and 2.4x memory reduction during decoding.
Abstract:Sparse attention mechanisms aim to reduce computational overhead by selectively processing a subset of salient tokens while preserving model performance. Despite the effectiveness of such designs, how to actively encourage token sparsity of well-posed MLLMs remains under-explored, which fundamentally limits the achievable acceleration effect during inference. In this paper, we propose a simple RL-based post-training method named \textbf{ZipR1} that treats the token reduction ratio as the efficiency reward and answer accuracy as the performance reward. In this way, our method can jointly alleviate the computation and memory bottlenecks via directly optimizing the inference-consistent efficiency-performance tradeoff. Experimental results demonstrate that ZipR1 can reduce the token ratio of Qwen2/2.5-VL from 80\% to 25\% with a minimal accuracy reduction on 13 image and video benchmarks.